experiential is the future of entertainment.

As of late 2024, 1 in 5 U.S. adults report feeling loneliness “a lot of the day yesterday,” (Gallup), a condition particularly prevalent among young adults (Harvard). The U.S. Surgeon General's 2023 advisory highlighted that loneliness and social isolation can increase the risk of premature death to levels comparable to smoking 15 cigarettes a day.

The global market for Immersive Entertainment was valued at US$133.6 Billion in 2024 and is projected to reach US$473.9 Billion by 2030 growing at a CAGR of 23.5% (Globe NewsWire), fueled by a rising demand for unique and engaging experiences amongst millennials and Gen Z (DiMarket).

Immersive/experiential entertainment has the power to build culture, empathy and deep emotional connections. It allows us to learn about ourselves and rehearse who we are in a safe container that is infinitely more engaging than the smorgasbord of screens available at home.

In a world inundated with infinite information, choice and instant gratification…

we crave presence. connection. feeling seen.

All of us- in our own way.

Having worked alongside immersive pioneers including Walt Disney Imagineering, the creators of Sleep No More, and Universal Creative, my work has been featured in Polygon, the NY Times, No Proscenium and more - first as an interactive performer, then as a creative producer and now an experience designer.

I allow human behavior to guide the architecture of the experiences I design, and I bring my deep curiosity and love of story to all the work I build.

Whether throwing a party, facilitating a gathering or building an immersive world - let’s talk about how we can design for a more connected and meaningful future.

past projects

The Great Brown Bear

(Workshop production - Crokimo Productions, NYC Fringe Festival)

“Distilled from a Scandinavian folk tale, The Great Brown Bear is a poetic exposition on the myth of love and the anatomy of marriage… The Great Brown Bear has an abundance of raw creative intuition, ingenious execution of ideas with minimal props and sets, and endless potential. Moreover, the show has the capacity to travel, and be unfolded anywhere.” -Theatre is Easy

“It really was a beautiful piece, filled with imaginative writing, clever dialogue, and a lovely feel… it is akin to being sat with your tribe around a campfire to be told an old story.” -No Proscenium

Car Music

(In collaboration with Sage Starkey and Hawkmoon Creative, Orlando Immerse Fest)

A poignant, mysterious mini-tale about what we run from and what we carry with us. You’re among the first invited to experience musician Damien's new album in a unique premiere set in his car, the album's inspiration. As you explore audio recordings, objects, and scattered secrets in the car, you piece together a personal story about Damien's mysterious disappearance and music.

The Good Neighbor Game

(In collaboration with Sage Starkey and Hawkmoon Immersive at Pilars Loft, Winter Garden)

A quirky experience led by an enigmatic Host. Living at the intersection of immersive theater, an escape room and a social reality game (think “The Traitors” or “Million Dollar Secret”), players enjoy live music and cocktails while they compete with (and against) each other to sus out Intruders from their friendly Neighborhood. Players who are ‘exiled’ from the neighborhood continue to play, but their role in the game changes - and all the while, something unusual lurks behind the Game’s friendly facade.

The Game unfolds in three ‘rounds’ that include social tasks and ethical quandaries, logic puzzles and cyphers, facilitated group game mechanics, and secret acts of subterfuge. The experience culminates in a narrative climax where the games’ winners are offered a choice: support the cause of the strange Organization that has hosted the game, or simply collect their prize? The finale offers a thought-provoking narrative ending that allows for replayability and incites discussion long after the game ends. 

coming soon

check back here for what I’m working on next.

shhh…

under construction… are you curious? come back later…

let’s make something.